The technical definition of a dating simulation game, known as a romantic simulation game in Japan, can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions.
Some original-English dating sims include Sim Girls, In a typical dating sim, the player controls a male avatar surrounded by female characters.
The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.
The game lasts for a fixed period of game time, such as one month or three years.
have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States.
Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801.
Almost 60 per cent of Internet users said there is nothing wrong with trying to find a partner on the Internet.
However, some people think the Internet does not help with marriage.
Around 32 per cent of people agreed that “online dating keeps people from settling down because they always have options for people to date".
NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. The first commercial erotic computer game, Night Life, was released by Koei in 1982.
Early eroge usually had simple stories, some even involving anal, which often led to widespread condemnation from the Japanese media.Most eroge games, a fairly large library, found its way on the NEC PC-98 platform.